I concepted and designed a series of games for the Neo-One platform, together with Sfinx Games. This platform allows players to engage with the game through a giant touch area, that can also be used by throwing balls against it, making it a physical game experience.
The producer and developer of the games, Uni&do, contracted us to design and document a series of games for this platform. After some prototyping iterations, Uni&do developed the concepts into games, making changes to the concepts where necessary. We were not involved with the production of these final versions.
In my role as producer, I guide a team of 15 through agile processes, planning ahead and overseeing playtests after each iteration is completed. Working on content updates for previously released games Verdun and Tannenberg, internal console porting and certification, and development of an unannounced game.
I co-designed a range of English learning games for Noordhoff, one of the biggest educational publishers in the Netherlands. The games are part of their online platform 'Ambrasoft'. I also guided the process of revamping the platform UI and the redesign of Tom and Tamira, the platform's mascottes, with a small team.
Game I made with two others as a first exercise in developing and publishing a game from A to Z. I acted as the producer; made the character art; and co-designed the game. It launched on Android in 2015 and Steam in 2016, going through the Greenlight process.